In the 3D max post post I wrote about a script to import GPS data directly into 3D studio max.It was developed here in CASA with a focus on using it in the UK. Due to the interest of people in the code we decided to release it for you to use. It is now available to download HERE.
Richard, who developed the code, had to make a few changes for the released version. It has got mainly to do with the transformation. As mentioned earlier it was developed with a focus on the UK, so the implemented transformation was from WGS to OS GB. For a general release this might not make much sense. So for now the released code is a simple factor multiplication on the Lat Long GPS information. For the quick import that should work fine, as long as you are not working on a Max model dealing with large geographical areas like the whole of Africa. For small scale models this should be ok. However, let us know how its work and what you like or what you d’wanted changed.
We are also aware of a problem related to time interpretation. For example if you are using GPS Babel to write the GPX file it will have milliseconds in the format and that might cause the script to report an time interpretation error. You can change it manually in the code, two formats are implemented.
I have just tested the new script with a rather large GPX file of some three month of tracking data, Max really has to work but it comes up with all the points.
Image by urbanTick - GPS track rendered in 3D Studio Max